Put a couple of quick points into pyro and geo. Option 2: staff melee (int based, my suggestion) 2H staff scales melee damage in int and deals magic damage. Option 1: only put points into necro for the base skills and no more, add polymorph and use strength. 7 comments mporubca Poly is mostly support tree. Warfare is such a dominant stat for physical damage dealers, everyone will be fighting over slots like belts, rings and neck items. Divinity: Original Sin Role-playing video game Gaming. While your Necro might not be competing for armor with your archer or warrior, as soon as you get a +2 Warfare ring, everyone on the team is going to want it. Yeah, that’s the issue you have with full physical teams. And as far as gear competition goes, while that party does have a good spread of attribute needs, all four will be in competition for any warfare gear the party finds. I didn't say not to go full-physical, only that I find it to be less interesting and not inherently more powerful. (At least one of them must be Source Skills) Equipment. Combine any Geomancer Skill book and any Polymorphing Skill book. ![]() I use "mixed" in this context to mean both physical and elemental damage. Poisonous Skin is a Polymorph Skill in Divinity Orginal Sin 2. It's a bit harder for magic damage but there are builds out there that can do the At the end of the day just play what you want to play with the party you enjoy playing with because unless you're playing on the higher difficulties the game isn't particularly hard A warrior, rogue, archer and necromancer don't mix gear too much and all deal physical damage while having a large variety of options You can have a mixed party that deals all of one damage type.
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